Define your program

 

Define your students

  1. Who are they, and what education level are they?
  2. What is their level of motivation?
  3. How much do they currently know about the topic?
  4. How good are their language skills for listening, speaking, reading, and writing?
  5. How computer literate are they?
  6. What do they expect?
  7. What can they cope with academically?
  8. What are their demographics?
  9. What are their dominant learning styles?
  10. If education is 'adding value' to people and organization, what is the value? And will they see it as valuable?

 

Define your purpose

What do the students need to be able to do at the end of the course? Write a profile of what you want graduates to be able to do. It will need to include supporting skills and specific knowledge. Keep goal statements brief and to the point. If a goal is longer than ten words, try to re-word it. Then check that these goals can be effectively mastered in an on-line environment.

 

Define your motivators

Why should students study your course? What pressing problems will keep them motivated? What urgent needs are they seeking to meet by doing your course?

Define the problem faced that this learning is meant to resolve. Why is it urgent? As students and virtual scenario members go through the lesson, you can progressively add problems that complicate what they are doing, and keep the tension.

Other possibilities:

 

Levels of sophistication

How much educational knowledge and programming skill to you have?

While materials have become more sophisticated, the most advanced levels are not always better, cost-effective, or even realistic. A 3D interactive simulation might be excellent for some topics. But if you aren't assured of several million dollars of sales, a much simpler approach that looks good and works well might be a much better way to go.

Educational technology comes in different levels:

This is directly related to your programming and interoperability requirements. Before you start too much, familiarize yourself with interoperability requirements. Your material needs to work across different kinds of browsers and monitors.

You'll see how this relates to choosing your level of communication:

 

Define your strategy

At about this stage, you need to define your strategy. There are two main ones:

Put in a broader sense:

Source: www.cooltools.net.au/learning_strategies.htm

The next related item is to choose your level of creativity.

At this stage, decide whether your subject needs to have practicum requirements. If you have a practicum component, plan what you will expect of the local supervisor, how often he/she needs to meet with students, and what documentation they should keep. Then plan local induction course.

 

Select or create graphics

Your graphics need to be consistent with your goals and themes. Be careful; they need to add to the learning, not distract from it. They also need to look contemporary, even if they have a deliberately retro look.